![]() You can try and figure out what might motivate an NPC and then apply the best stat. If you don’t want to roleplay social, you can rollplay it and with a tactical bent. Stargate has two categories Action Mechanics (combat) and Plot Mechanics (social et al.). I’ve just mentioned Social Combat that’s my term. You need to have enough of them to stay in the round, like having enough cash left to keep playing poker, and if you win, it’ll be alright. I found they’re used most often in what I’ll call Social Combat.ĭetermination Points are essentially wagered. It took me a while to get used to this, not because I’m unfamiliar with games that take this approach, I’m very familiar with them, but because it’s not a very D&D thing.Īnd yet… Determination Points don’t feel out of place in Stargate. I tried it oh boy, it makes a difference! Not only are fights deadly, players know scenes will quickly turn deadly, and everyone joking around stops! Determination PointsĬharacters also have some Determination Points to use as resources. That also means you can run games set at 1d12 Tension. The GM (Gatemaster) sets the Tension Die in advance, and players know what it is.Ī 1d4 Tension represents all those lighthearted SG-1 episodes. For example, some damage rolls include a tension die bonus, and player characters take that much extra damage. Some roles in Stargate have a tension die added to them. However, this can change and change overtly. The game skews in favour of the brave members of Team Phoenix. Damage LethalityĪs you’d expect from a prime time TV show, the default assumption for getting into a firefight is not a total party kill. Characters have now fully fledged whatever character class they picked.Īfter level 5, characters can develop whatever specialities they want, and that’s managed through feats.Īs we’ll see later, the character classes are appropriately different. The justification here is that by this point, “basic training” is essentially over. ![]() ![]() Once a member of the Stargate team (That’s Stargate Phoenix, by the way) hits level 5, they stop gaining skills. Why this feels like an alien 5e, but still 5e. So, let me re-order them slightly, stick them into headings and walk through though why I’ve sub-headed this review “Alien 5e” even at the risk of being mistaken for a certain other sci-fi franchise. I don’t even need to unpick it for the review. Thoughtfully, wisely, confidently, Wyvern Gaming calls out what’s different in their system on page 9. At times it is like there are two parallel systems in one book. Not every RPG is 5e.Īlien 5e is what we get. Some people took the chance to say that not every RPG needs to be 5e. Wyvern also announced that the Stargate RPG would be a 5e game. It’s a format that does away with random encounters in taverns and quest boards. You have a group of heroes, each with their own roles, send out on missions that may be related or might not. The SG-1 format, in particular, suits tabletop adventures.
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